Enemies Part 2

January 19, 2010 · Posted in Arkham Polytech · Comment 

The Enemy List continues (and wraps-up) on Friday.

Enemies Part 1

January 15, 2010 · Posted in Arkham Polytech · Comment 

Yes, another talking head strip. But at least there’s nudity, right?

The production process is pretty much what it was last strip. Splish’s design is pretty much what it was last time, too, except for the nudity. Drawing him this time I realized with his head, unless he’s looking up, it’s hard to see the pupil in the farthest away eye — well, at least it looks weird when I try to draw it in. Don’t know if I’m gonna do anything about that, or live with it. Probably will continue to tweak his design — and Hugh’s as well — for years. Part of the process, right?

Today marks a new update schedule: Tuesdays and Fridays.

Naked

January 10, 2010 · Posted in Arkham Polytech · Comment 

the style is almost where i like it.

the art is slowly getting somewhere near “tolerable”, I think.

process stuff: sketch with .5mm mechanical (had been using soft blue on the theory scanner couldn’t pick up blue but yeah, no, it can so went back to real pencil), ink with .7mm penstix, scan, clean up in photoshop, place in illustrator, live trace, live color, assemble, caption (no balloons this time — doing the doonesbury thing), then export.

so, am i getting closer to something? you guys tell me.

Nefarious

January 3, 2010 · Posted in Arkham Polytech · Comment 

Style wise, really getting there.

Process wise… Pencil/Pen/Scan and clean with Photoshop/Place into Illustrator/Live Trace/Tweak/Live Paint/Layout/Balloons/export/post. two-and-a-half hours. not bad. Live Paint saves a huge amount of time. Might be able to go to two strips a week here sooner than I thought. Guess I should write the next scripts…

Design wise… Hugh’s design is getting real close to final. Splish… needs to be more muscle-boundy loveable. But getting there.

Diluted

December 27, 2009 · Posted in Arkham Polytech · Comment 

The art style continues to evolve… real close to where I want it now. The character designs… those will be the next to evolve.

Contortions

December 20, 2009 · Posted in Arkham Polytech · Comment 

Priorities are extremely important, even in dark magic.

Wrist of Doom

December 13, 2009 · Posted in Arkham Polytech · Comment 

And the strips just keep coming.

Ritual Interuptus

December 10, 2009 · Posted in Arkham Polytech · Comment 

So, redid the first strip. I think it turned out much better. Let history be the judge.